Xenos tide

March 28th saw yet another return to Warhammer World in Nottingham, UK. Once again, the might of the Imperium faced down a dangerous alliance of Tau, Orks, and sinister Necrons.

The sergeant didn't know where to look.

The sergeant didn’t know where to look.

This tower ended up receiving the majority of available firepower throughout the game, and the poor Vindicare got the brunt of it after killing the Weirdboy and severely wounding the Tau commander after two turns.

Ogryns advance on the Crisis team.

Ogryns advance on the Crisis team.

Wraiths burst from the jungle to counter the Ogryn airborne drop.

Wraiths burst from the jungle to counter the Ogryn airborne drop.

A stompa?! We can't repel firepower of that magnitude!

A stompa?! We can’t repel firepower of that magnitude!

The Imperium hadn’t been prepared for the firepower of the Stompa and it ran riot across the battlefield.

Too many to chooooooose!

Too many to chooooooose!

What's that through the trees?

What’s that through the trees?

Prepare to be glanced to death!

Prepare to be glanced to death!

The Black Templars’ Land Raider once again faced an ignoble death being flayed to a wreck by Gauss weapons.

This was not safe for long!

This was not safe for long!

Unfortunately the Imperium failed to stem the tide, and had a fighting retreat on their hands! The Ogryns ended up being very resilient, holding down the Wraiths for two turns, killing four in the process!

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s